

The damage bonus does not stack with other allies in Packmaster's Stance. This damage increases by 1d6 for every 8 initiator levels. New stance: Packmaster's Stance: When in this stance whenever the initiator flanks a target he and his flanking allies gain +1d6 damage when attacking the flanked target. Shards of Adamantine Strike: Does 9d6 additional damage instead. Level 7Īdamantine Knuckle: Lower the additional damage to 5d6.

Steel Axe Kick: Deals 8d6 additional damage instead. New Maneuver: Adamantine Flurry Strike: Works as Steel Flurry Strike used to. Iron Knuckle: Only adds 2d6 additional damage, but now allows your applicable attacks to ignore DR and hardness. Iron Axe Kick: Does 4d6 additional damage instead. Steel Flurry Strike: You may make two attacks instead of 3, and the additional damage is +2d6 with an extra +1d6 if you're unarmed. Level 3īroken Blade Stance: The extra attack does not stack with haste. Your applicable attacks ignore hardness as well. Shards of Iron Strike: The stagger requires a Fort save (DC 11 + initiation modifier) to negate.īronze Knuckle: Lower the additional damage to 1d6. Pugilist Stance: The damage increases by 1d6 for every 8 initiator levels. Level 9īlack Seraph Onslaught: Instead of the nausea being automatic, after you've made all your attacks any foe struck must make a Fort save (DC 19 + initiation modifier + the number of times struck) or be nauseated for a number of rounds equal to the number of times they were struck.įlurry Strike: Both attacks take a -2 to hit. Sensory Rip: The blind is permanent on a failed save. On a successful save, the target is sickened for 1 round, not nauseated. Level 4īilious Strike: On a failed save the target is nauseated for 1 round. Defensive Aura now counts as an armor bonus to AC and does not apply to touch AC, but you can apply the benefit of your ABP armor attunement to your Defensive Aura bonus.īlack Seraph's Glare: You may only use the free action Intimidate once per round. Mystic Aurora Soul archetype: You lose proficiency with light armor, and wearing light armor causes you to lose the benefit of your Mystic Combat and Defensive Aura class features.

Harbinger: At levels 4, 8, 12, 16, and 20 you gain an additional maneuver known.Meaning they gain a stance at levels 1, 2, 5, 9, 11, 15, and 18. The Stalker, Warlord, and Warder gain the same stance progression as the PoW:E classes.
